Reference
Wohlgenannt, I., Simons, A., & Stieglitz, S. (2020). Virtual Reality. Business & Information Systems Engineering, 62(5), 455-461. (ABDC_2016: A; ABDC_2019: A; ABS_2018: 2; ABS_2021: 2; ISI_2016: 3.392; ISI_2016_5year: 3.248; ISI_2018: 3.6; VHB_3: B)
Publication type
Article in Scientific Journal
Research
- Game-based Skill Assessment and Development
- FFF-Förderprojekt, September 2016 until August 2019 (finished)
Considerable research in the academic discipline of Information Systems (IS) has been dedicated to the "gamification" of Information Technology (IT)-the use of game-design elements like badges and ... more ...
Persons
Organizational Units
- Institute of Information Systems
- Hilti Chair of Business Process Management
- Immersive Systems