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Isabell Wohlgenannt, MSc

Current Activity
Isabell Wohlgenannt is research assistant at the Hilti Chair of Business Process Management of Prof. Dr. Jan vom Brocke. Her main research is on the field of enterprise gamification.

Office hours: Thursday 11.45 am - 12.30 pm, only by appointment with the administration office.
Education
2013 — 2015

Master of Science in IT and Business Process Management
University of Liechtenstein, Vaduz, Liechtenstein

2009 — 2013

Bachelor of Science in Information Systems
University of Liechtenstein, Vaduz, Liechtenstein

Career
since 2015

Research Assistant
University of Liechtenstein, Vaduz, Liechtenstein

2012 — 2015

Project and Process Manager
Innoforce Est., Balzers, Liechtenstein

2011

Intern Web Development
Hypo Informatik GmbH, Bregenz, Austria

Chipkartenfoto
Virtual Reality in Higher Education: Application Scenarios and Recommendations
ERASMUS, September 2018 until February 2021

Virtual reality (VR) has become a popular and versatile technology that has recently attracted interest from researchers, practitioners and educators alike. The technology offers the potential for ... more ...

Game-based Skill Assessment and Development
FFF-Förderprojekt, September 2016 until August 2019 (finished)

Considerable research in the academic discipline of Information Systems (IS) has been dedicated to the "gamification" of Information Technology (IT)-the use of game-design elements like badges and ... more ...

Immersive systems for personnel assessment and development
PhD-Thesis, February 2016 until February 2020 (finished)

More and more companies follow a trend called gamification, which is the use of (video) game mechanics in serious contexts (e.g., business context). Furthermore, the video game industry continues to ... more ...

  • Simons, A., Wohlgenannt, I., Weinmann, M., & Fleischer, S. (2020). Good gamers, good managers? A proof-of-concept study with Sid Meier's Civilization. Review of Managerial Science, accepted for publication. (ABS_2018: 2; ISI_2016: 1.226; ISI_2016_5year: 1.604; VHB_3: B)

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  • Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147. (ISI_2016: 3.819; ISI_2016_5year: 5.047)

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  • Wohlgenannt, I., Simons, A., & Stieglitz, S. (2020). Virtual Reality. Business & Information Systems Engineering. (ABDC_2016: A; ABDC_2019: A; ABS_2018: 2; ISI_2016: 3.392; ISI_2016_5year: 3.248; ISI_2018: 3.6; VHB_3: B)

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  • Wohlgenannt, I., Fromm, J., Steiglitz, S., Radianti, J., & Majchrzak, T. A. (2019). Virtual Reality in Higher Education: Preliminary Results from a Design-Science-Research Project. Paper presented at the 28th International Conference on Information Systems Development (ISD 2019), Toulon, France.

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  • Simons, A., Weinmann, M., Fleischer, S., & Wohlgenannt, I. (2015). Do Good Gamers Make Good Students? Sid Meier's Civilization and Performance Prediction. Paper presented at the 36th International Conference on Information Systems (ICIS 2015), Fort Worth, TX. (VHB_3: A)

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