Immersive systems for personnel assessment and development

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Type and Duration

PhD-Thesis, February 2016 until February 2020 (finished)


Hilti Chair of Business Process Management

Main Research

Business Process Management

Field of Research

Process Management


More and more companies follow a trend called gamification, which is the use of (video) game mechanics in serious contexts (e.g., business context). Furthermore, the video game industry continues to be growing rapidly and organizations are increasingly willing to use video games and gamified applications - especially for marketing and educational purposes. However, regular video games - that have been developed for entertaining purposes - have only gained little attention from researchers in the business context.

This research project explores the potential of video games in the context of human resources management. In particular, the goal is to identify game mechanics which support common processes in human resources management like personnel assessment, selection, and development. As the dissertation will be paper-based, several studies are being conducted. A first study, for example, concerns the turn-based strategy video game Sid Meier's Civilization and explores whether the game can be used to predict future job performance.


Gamification, video games, video game elements, serious games, human resources management, Immersive Systems