Gaming Economy & Event Innovation (Se)
Gaming Economy & Event Innovation (Se)
Module Coordinator/Lecturers
Project Description
This module connects the gaming industry with entrepreneurial thinking and practical project implementation. Students analyze gaming as a global economic phenomenon, develop theoretical foundations in entrepreneurship, marketing, and event management, and directly apply this knowledge in a real-world project: the organization and execution of a public Gaming Day in Liechtenstein.
Teaching Method
- Theoretical inputs provided through self-study in advance, with contact sessions dedicated to discussion and application.
- Group work, peer reviews, and pitch sessions.
- The real-world Gaming Day project as the central learning medium.
- Lecturers support and accompany teams as sparring partners.
Learning Results
Die Studierenden…
Learning Outcomes
The students...
Requirements
Keine