uni.liPersonenverzeichnis

Dr. Michael Gau

Postdoktorand
Information Systems & Business Process Management
Tätigkeit
Research Software Engineer

Michael Gau studies digital innovation, digital design, and artificial intelligence (AI). Methodologically, he specializes in design science research and computationally intensive theorizing. Based on his dual background in computer science and information systems, Michael focuses on practically relevant research with firm theoretical grounding. He also develops computational tools that support scientific inquiry, including data analysis and visualization.

Education

2020 - 2023
PhD in Information Systems
Karlsruhe Institute of Technology (KIT)
PhD Topic: “Open Design Science Research Systems: Design Principles and System Instantiations”

2003 - 2007
Diplom Ingenieur
für technisch wissenschaftliche Berufe in information and communication engineering (iTec)
University of Applied Science, Austria
Polytechnic University of Valencia, Spain

1997 - 2002
Ingenieur
HTL (Federal Higher Technical Institute for Educating and Experimenting) for electronic engineering in Rankweil, Austria
A-Levels

Work Experciences

Since 2023
Karlsruhe Institute of Technology (KIT)
Institute of Information Systems
Associated Researchers

since 2017
University of Liechtenstein
Institute of Information Systems
Research Software Engineer
Software design and development in research projects

2013 - 2017
University of Liechtenstein
Institute of Information Systems
Research Assistant

2008 - 2017
Bachmann Electronic, Austria
Research and Development
System Engineer
Designing, implementing, and maintaining software for embedded systems

2006 - 2007
University of Applied Science Vorarlberg
Research center for user-centered technologies
Research Assistant
Research and development of assistance-based light therapy for elderly people

2006
CIAT (International Center for Tropical Agriculture), Columbia
Internship (6 Months)
Portrait
Experimentelle Bestimmung nonverbaler charismatischer Führungssignale durch voraufgezeichnete Stimuli: Der Einfluss von Medium und Virtualität
FFF-Förderprojekt, November 2023 bis Dezember 2025

Charismatische Führung hat sich als äußerst effektive Form der organisationalen Koordination, sowohl im privaten als auch im öffentlichen Sektor, etabliert. Der neuartige «signalling-approach» für ... mehr

Design Science Research Academy
ERASMUS, März 2023 bis Februar 2025

Students and doctoral candidates in Information Systems (IS) are repeatedly confronted with the task of implementing theoretical concepts in practice and evaluating them with users during their ... mehr

Broadening the Recognition Ecosystem in VET with Micro-Credentials
ERASMUS, Oktober 2022 bis März 2025

This project aims to facilitate the use of the three recent EU developments in the skills recognition and accreditation systems, namely: i) micro-credentials (and specifically open accreditation ... mehr

Journaling Design Science Research
FFF-Förderprojekt, Dezember 2021 bis November 2023

Design Science Research (DSR) is a highly context-dependent and iterative process (vom Brocke et al., 2020) and the often unique design process represents the actual strategy of inquiry used to ... mehr

The Role of Space in Information Systems
FFF-Förderprojekt, Dezember 2021 bis November 2022 (abgeschlossen)

Wir arbeiten an einer intelligenten Raummanagementlösung, die wir speziell für den Anwendungsfall COVID-19 prototypisch entwickeln und testen. Das vorgeschlagene Projekt wird die sich stetig ... mehr

Digital Nudging in Business Process Management
FFF-Förderprojekt, November 2021 bis Dezember 2023 (abgeschlossen)

Prozesse sind allgegenwärtig - sie durchdringen alle Bereiche des Lebens. Unternehmen werden durch Prozesse organisiert, neue Innovationen werden durch Prozesse geschaffen und eine Vielzahl anderer ... mehr

mobiLIty: Everyday Mobility at Uni Li
FFF-Förderprojekt, Oktober 2021 bis Dezember 2023 (abgeschlossen)

Mobility and sustainability are some of the most pressing challenges of our time. While socio-technical solutions are transforming the urban environments that characterize much of the globe today, ... mehr

Design Thinking in Virtual Reality: Feasibility Study
FFF-Förderprojekt, Januar 2019 bis Dezember 2019 (abgeschlossen)

Design Thinking ist ein Ansatz zur Strukturierung und Lösung verschiedenster Arten von Problemstellungen, der seit vielen Jahren von zahlreichen Unternehmen erfolgreich eingesetzt wird - insbesondere ... mehr

Virtual Reality in Higher Education: Application Scenarios and Recommendations
ERASMUS, September 2018 bis Februar 2021 (abgeschlossen)

Die virtuelle Realität (VR) ist zu einer beliebten und vielseitigen Technologie geworden, die in letzter Zeit das Interesse von Forschern, Praktikern und Pädagogen gleichermaßen auf sich gezogen hat. ... mehr

Towards a Context-sensitive Conceptual Framework and Design Principles for Internet of Things Solution
FFF-Förderprojekt, Juli 2018 bis März 2020 (abgeschlossen)

The project "Towards a Context-sensitive Conceptual Framework and Design Principles for Internet of Things Solutions" identifies how the material properties of Internet of Things (IoT) technologies ... mehr

  • Gau, M., Maedche, A., & vom Brocke, J. (2023). Towards an Open Repository for Design Science Research: A Meta-Model and Its Instantiation for the Representation of Design Science Research Processes. EMISAJ.

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  • Seidel, S., Chandra Kruse, L., Székely, N., Gau, M., & Stieger, D. (2018). Design principles for sensemaking support systems in environmental sustainability transformations. European Journal of Information Systems, 27(2), 221-247. (ABDC_2022: A*; ABS_2021: 4; VHB_3: A)

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  • Morana, S., vom Brocke, J., Maedche, A., Seidel, S., Adam, M. T., Bub, U., Fettke, P., Gau, M., Herwix, A., Mullarkey, M. T., Nguyen, H. D., Sjöström, J., Toreini, P., Wessel, L., & Winter, R. (2018). Tool Support for Design Science Research - Towards a Software Ecosystem: A Report from a DESRIST 2017 Workshop. Communications of the Association for Information Systems, 43(Article 17), 237 - 256. (ABDC_2022: A; ABS_2021: 2; VHB_3: C)

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  • Kipping, G., Gau, M., & vom Brocke, J. (2024). How Micro-Credentials Enable Skills Recognition in Education and Training: Challenges and Opportunities for Information Systems Scholars. Paper presented at the 32nd European Conference on Information Systems, Paphos, Cyprus. (VHB_3: B)

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  • Gau, M., Maedche, A., & vom Brocke, J. (2023). Accessing the Design Science Knowledge Base - A Search Engine for the Accumulation of Knowledge Across Decentrally Organized Publications, pp.266-278. Paper presented at the 18th International Conference on Design Science Research in Information Systems and Technology, South Africa.

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  • Majchrzak, T. A., Radianti, J., Fromm, J., & Gau, M. (2022). Towards Routinely Using Virtual Reality in Higher Education. Paper presented at the 55th Hawaii International Conference on System Sciences (HICSS), Maui, Hawaii, USA. (VHB_3: C)

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  • Otto, M., Kipping, G., Gau, M., Grisold, T., & vom Brocke, J. (2022). Towards Space Mining: A Smart Space Management Solution to Minimize Indoor Spreading Risk of COVID-19. Paper presented at the 17th International Conference on Design Science Research in Information Systems and Technology, St. Petersburg, Florida, USA. (VHB_3: C)

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  • Drechsler, K., Grisold, T., Gau, M., & Seidel, S. (2022). Digital Infrastructure Evolution: A Digital Trace Data Study. Paper presented at the International Conference on Information Systems, Copenhagen, Denmark. (VHB_3: A)

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  • Grisold, T., Gau, M., & Yoo, Y. (2022). Studying the Co-evolution of Individual Actions and Emergent Social Structures using Digital Trace Data. Paper presented at the International Conference on Information Systems (ICIS), Copenhagen, Denmark. (VHB_3: A)

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  • Gau, M., Greif-Winzrieth, A., & Mädche, A. (2022). Leveraging Digital Citizen Science for Research Problem Discovery: Insights from a Home Office Challenge Participatory Action. Paper presented at the Mensch und Computer 2022 - Workshopband, Darmstadt.

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  • Handali, J. P., Schneider, J., Gau, M., Holzwarth, V., & vom Brocke, J. (2021). Visual Complexity and Scene Recognition: How Low Can You Go?. Paper presented at the 2021 IEEE Virtual Reality and 3D User Interfaces (VR), Online.

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  • Grisold, T., Gau, M., & Yoo, Y. (2021). Coding Like a Rockstar: The Role of Social Influence on Action Patterns in GitHub. Paper presented at the International Conference on Information Systems (ICIS) 2021, Austin, Texas, USA. (VHB_3: A)

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  • vom Brocke, J., Gau, M., & Mädche, A. (2021). Journaling the Design Science Research Process. Transparency About the Making of Design Knowledge. Paper presented at the Design Science Research in Information Systems and Technology (DESRIST), Kristiansand, Norway. (VHB_3: C)

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  • Greif-Winzrieth, A., & Gau, M. (2021). MyResearchChallenge.digital - A Participatory Problem Discovery System for Citizen Design Science Research. Paper presented at the Design Science Research in Information Systems and Technology DESRIST 2021, Kristiansand, Norway. (VHB_3: C)

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  • Kamm, M., Gau, M., Schneider, J., & Vom Brocke, J. (2020). Smart Waste Collection Processes-A Case Study about Smart Device Implementation. Paper presented at the Hawaii International Conference on System Sciences, Hawaii. (VHB_3: C)

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  • Seidel, S., Chandra, L., Reuter, N., Stieger, D., & and Gau, M. (2014). Green e-community: Sensemaking in Environmental Sustainability Transformations. Paper presented at the 9th International Conference DESRIST 2014, Miami, FL, USA. (VHB_3: C)

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  • Grisold, T., Gau, M., & Yoo, Y. (2023). A Mimetic Theory of User Behaviors in Online Communities: A Computational Study of GitHub. Presented at the 83nd Annual Meeting of the Academy of Management, Boston, Massachusetts, USA. (VHB_3: B)

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  • Gau, M., Mädche, A., & vom Brocke, J. (2022). DSR Buddy: A Conversational Agent Supporting Design Science Research Activities. Presented at the Proceedings of the 17th International Conference on Wirtschaftsinformatik, Nürnberg. (VHB_3: C)

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  • Grisold, T., Yoo, Y., & Gau, M. (2022). 'DNA' of Virtual Organizing: Towards a New Construct to Theorize with Digital Trace Data. Presented at the 82nd Annual Meeting of the Academy of Management, Seattle, WA, USA.

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  • Morana, S., Scheid, M., Gau, M., & Benke, I. (2018). Research Prototype: The Design Canvas in MyDesignProcess. Presented at the 13th International Conference on Design Science Research in Information Systems and Technology DESRIST, Chennai, India.

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  • Stieger, D., & Gau, M. (2013). Testing an ASIC: an mbeddr Case Study. Bachmann electronic GmbH.

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